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Phil@Watford
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:13

charlton 3 boro 1 72% 3cross 4chances lucas sturridge wilshere 1sub4sup3good3aver how do the perfs compare Tom with what you got this week ?
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Ben@Plymouth
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:19

Intrigued to see how this works with all the various matches which took place this week now!
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:19

charlton 1 boro 0 63% 2cross 6chances 3saves wilshere 1sub3sup4good

charlton 1 boro 0 57%

charlton 1 boro 0 53%

im gonna take the commands off the dynamoes and off the playmakers cos sometimes that can skew results, see how that effetcs things
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:22

charlton 4 boro 1 57% cross3 chances10 saves4 rodallega sturridge wilshere and lucas 1sub2sup4good that seemed to flow much better sometimes telling dynamos to attack takes them too far upfield when you also tell your playmakers to sim. seems to work better without either command.


Last edited by Paul Hemmings on Fri 24 Feb - 16:27; edited 1 time in total
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:24

charlton 4 boro 0 56% 1cross 5chances rodallega sub mom rody2 sturr2

yes this works fine now, with your setup tom on the extended field of play your dynamos were tooo far from your playmakers, thats a very interesting point i hadnt thought of until now with the new field of play, gives you guys even more to think about really. Smile
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:26

Ive put charlton back to how they were.

well SLO in its designed forms seems to work well on the extended field of play. when i come back i will try another formation, FAS might be interesting cos the players will have further to go. we'll see. bbiab


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Phil@Watford
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:27

Could you maybe try with Arsenal? would love to have some feedback Smile
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Ben@Plymouth
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:30

Paul Hemmings wrote:
Ive put charlton back to how they were.

well SLO in its designed forms seems to work well on the extended field of play. when i come back i will try another formation, FAS might be interesting cos the players will have further to go. we'll see. bbiab

Yeah FAS will mean that the AM has to pass over an additional area of the field which will certainly be interesting
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Tom
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:32

thanks very much for running those games there with ancona again. I definitely need to find a way to combat counter attacking width.

paul any chance maybe can you run a few games between me and ancona again? if poss having Josue moved to P2 instead of Krasic and then Krasic DL and De Rossi DR? and if its not too much trouble having my CL on a DOL command and CR on DOR. would appreciate that if you could, just wondering if having the CL and CR covering the wide areas aswell as a DL and DR further up might help me. I expect the absence of an am with 3 cb's will kill me but i'd be interested to see Smile
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Tom@Charlton
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:35

Very interesting Paul.

So in effect with the way I am set up now, the pitch got too big. Leaving too many gaps. Will have to remember that if things change.

Although it seems to suit my players better, as originally I had 2sup 1good 8aver

Does that mean if I took my commands away on the current size field of play it might become a little congested?
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 16:39

Tom@Charlton wrote:
Very interesting Paul.

So in effect with the way I am set up now, the pitch got too big. Leaving too many gaps. Will have to remember that if things change.

Although it seems to suit my players better, as originally I had 2sup 1good 8aver

Does that mean if I took my commands away on the current size field of play it might become a little congested?

yes
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:08

so FAS 433 next because fast is the exact opposite to SLO in terms of how it plays. playing up the field instead of across and if FAS works as well then everything should also be okay. but we'lll see. also because FAS has the biggest potential to be screwed on the longer pitch.

Plymouth use FAS 433 so I'll use them

Blackpool use FAS 352 so I'll use them as well.
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:11

the standard 433 first though
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:14

everton 3 plymouth 3 43% 7chances to 3 3saves rooney3 he seemed to like the extra space but a big difference in the scoreline compared to the original result, 1sub1sup5good1poor cech , how do the perfs compare Ben ?
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:16

everton 0 plymouth 1 55% 8chances 4saves rosicky 1sub1sup2good

mind you rooney is up against 2 anchormen atm
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Ben@Plymouth
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:17

Haven't had a chance to check my turn yet Paul but will do and get back to you - think the majority of my players were average though in the game with only Essien and Rooney very good. Btw how does it compare if Everton were playing less defensive, say with 1 AM?
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:18

everton 0 plymouth 1 49% 10chances 9saves gordon superb robinho

5crosses ? 1sub rooney as normal 2sup2good1poor vermaelen
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:19

Ben@Plymouth wrote:
Haven't had a chance to check my turn yet Paul but will do and get back to you - think the majority of my players were average though in the game with only Essien and Rooney very good. Btw how does it compare if Everton were playing less defensive, say with 1 AM?

one am would be more standard so i'll try that and see will give me a better idea of how standard FAS is working.
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Ben@Plymouth
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:20

Not really understanding why there were 5 crosses? Can the DY's not get close enough so they need to push out wide?
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:22

with everton playing AM instead or AL and AR

everton 0 plymouth 1 46% 12chances 8saved 1sub2sup1good

rosicky and essien got superbs
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Ben@Plymouth
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:25

Any reason why Rooney is not making the most of the space Paul?
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Tom@Charlton
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:27

Does that mean the way to stop FAS is to play 2 AM?Very Happy
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:27

everton 1 plymouth 2 50% 8chances 6saves rooney2 1sub1sup4good

getting better but still needs looking at your team seem to have a very high % of their shots saved.
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:28

Tom@Charlton wrote:
Does that mean the way to stop FAS is to play 2 AM?Very Happy

2 players matched against one certainly helps but means you'll be light somewhere as well.
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:30

Will@Fulham wrote:


6ft - under 6.2ft = tall

6.2 to under 6.4 very tall

6.4 and above = extra tall.

I wonder if you'd have suggested this is you hadn't just signed a giant...
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 3 Icon_minitimeFri 24 Feb - 17:32

everton 1 plymouth 1 49% 6chances4saved rooney 1sub1sup4good

lets try switching venues
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