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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 12:48

Ive made one other slight modification as well.

PP=AMBW are the destructive type of AM whilst

PP=AMPM are the more creative type of AM

AMBW can now play at BW without losing his bonus whilst

AMPM can now play at PM without losing his bonus.
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 12:51

same goes for PP=LBLK or PP=LKLB and

PP=RBRK or PP=RKRB
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Tom
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 12:55

ahh ok... throwback to 4 years ago this one:

EMPOLI 4-4-2 SLO 3

GK AKINFEEV average
LB GROSSO good
CB MILITO good
CB CHIELLINI good
RB BALZARETTI average
PM GAGO superb
P2 AQUILANI good
RH LUCHO superb
LH MONTOLIVO average
CF HIGUAIN superb
F2 PAZZINI superb

ROMA 4-4-2 FAS 6

GK DONI poor
LB ZE RODOLPHO average
CB ZAPATA awful
CB GAMBERINI poor
RB OTAMENDI good
AM POULSEN good
DL BAPTISTA superb
DY BRIGHI average
DR MAXI average
TM TOTTI superb
ST AMAURI poor

result 4-1 (Higuain 28, 56), Pazzini (60, 88), Baptista (41)


Last edited by Stuart@Roma on Wed 29 Feb - 12:56; edited 2 times in total
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Tom
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 12:55

Paul Hemmings wrote:
Stuart@Roma wrote:
no, it was the other way around, he played dynamo's as wing halves and with higuain at CF and Pazzini as F2. interesting...how can that work.

there's nothing to stop you playing dynamos as winghalves, if a players PP=DY he can also play at LHRH without losing any of his bonuses for playing in his PP.

Paul Hemmings wrote:
Ive made one other slight modification as well.

PP=AMBW are the destructive type of AM whilst

PP=AMPM are the more creative type of AM

AMBW can now play at BW without losing his bonus whilst

AMPM can now play at PM without losing his bonus.

this is great, thanks

Paul Hemmings wrote:
Stuart@Roma wrote:
no, it was the other way
around, he played dynamo's as wing halves and with higuain at CF and
Pazzini as F2. interesting...how can that work.

CF F2 was too strong, thats one of the reasons I took out the F2 position and restricted you to just CF

aha so thats why rupert was pasting everybody out of sight then.


Last edited by Stuart@Roma on Wed 29 Feb - 12:58; edited 1 time in total
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 12:58

Stuart@Roma wrote:
Paul, thanks for doing all that testing with my team. any chance of testing the team with De Rossi at PM instead of Krasic? or does that make little difference

this week i'm going with this:

MAXWELL LK (DEF)
RAFINHA RK (DEF)
BONUCCI CL (DOL)
THIAGO CC
ALEX CR (DOR)
JOSUE AM
AQUILANI PM
DE ROSSI P2 (LRS)
KRASIC DY (ATT)
PAZZINI (CF)

any chance of you being able to test that against ancona?


with this formation we got

ancona 2 roma 0 2chancesto3

ancona 2 roma 0 2chancesto5

ancona 2 roma 0 1chanceto9
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 12:59

Stuart@Roma wrote:
ahh ok... throwback to 4 years ago this one:

EMPOLI 4-4-2 SLO 3

GK AKINFEEV average
LB GROSSO good
CB MILITO good
CB CHIELLINI good
RB BALZARETTI average
PM GAGO superb
P2 AQUILANI good
RH LUCHO superb
LH MONTOLIVO average
CF HIGUAIN superb
F2 PAZZINI superb

ROMA 4-4-2 FAS 6

GK DONI poor
LB ZE RODOLPHO average
CB ZAPATA awful
CB GAMBERINI poor
RB OTAMENDI good
AM POULSEN good
DL BAPTISTA superb
DY BRIGHI average
DR MAXI average
TM TOTTI superb
ST AMAURI poor

result 4-1 (Higuain 28, 56), Pazzini (60, 88), Baptista (41)

your dynamos were playing in the channels under the FAS system leaving his widemen in a numerical advantage and they took advantage of this fact.
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Tom
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 13:00

i think i need to stop playing wing backs then against teams with width?

unless AL and AR do anything? Josue and De Rossi could do that with Aquilani and Krasic at PM
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Ben@Plymouth
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 13:40

Paul Hemmings wrote:
Stuart@Roma wrote:
ahh ok... throwback to 4 years ago this one:

EMPOLI 4-4-2 SLO 3

GK AKINFEEV average
LB GROSSO good
CB MILITO good
CB CHIELLINI good
RB BALZARETTI average
PM GAGO superb
P2 AQUILANI good
RH LUCHO superb
LH MONTOLIVO average
CF HIGUAIN superb
F2 PAZZINI superb

ROMA 4-4-2 FAS 6

GK DONI poor
LB ZE RODOLPHO average
CB ZAPATA awful
CB GAMBERINI poor
RB OTAMENDI good
AM POULSEN good
DL BAPTISTA superb
DY BRIGHI average
DR MAXI average
TM TOTTI superb
ST AMAURI poor

result 4-1 (Higuain 28, 56), Pazzini (60, 88), Baptista (41)

your dynamos were playing in the channels under the FAS system leaving his widemen in a numerical advantage and they took advantage of this fact.

Paul under this would the DY's not have an opportunity to take advantage in the middle of the park though? Giving Roma a numerical advantage there? I guess that's the swings and roundabouts?
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 13:45

im going to move onto Santos now.
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 13:54

Santos SAM5 TMrivaldo LKtiago RKBarbosa STborges S2Fabio

santos 1 saopaulo 0 3chancesto2

santos 1 saopaulo 3 4chancesto5

santos 0 saopaulo 0 8chancesto0 47% 1sub1sup2good

santos 3 saopaulo0 6chancesto0 53% 1sub1sup4good

seems about right
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 13:55

moving on to

Flamengo SAM5 TMSoldado LKFilipe RKIraolo STNecid S2Gameiro
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 14:30

corinthians 0 flamengo 1 2chancesto2 58% 1sub2sup4goodS2poor

corinthians 0 flamengo 1 3chancesto1 52% 1sub2sup4good

corinthians 1 flamengo 2 3chancesto4 45% 2sup4goodLKpoor

seems about right
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 14:34

Gremio SAM5 TMvagner LKchiquinho RKmercado STStancu S2Marcel
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 14:43

palmeiras 0 gremio 0 1chanceto5 46% 2sup1good

palmeiras 0 gremio 0 0chancesto5 47% 1sup4good

palmeiras 2 gremio 0 1chancesto11 44% CLCRsupGKAMDLTMgood

difficult to tell with feeder clubs but seems to give very similar results to the standard pitch only with slightly better performances, so seems okay.
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 14:51

i will do real now

REAL FAS3 433 TMsilva CFbenzema STmessi AMnone

deportivo 1 real 3 14chancesto5 silva3 58% TMsub2sup3good

deportivo 0 real 3 17chancesto1 sneijder2alves 64% TMBWDLsub4good

deportivo 1 real 1 11chancesto2 silva 56% TMsub2sup4good

yes real's better players take full advantage of the extra space to tear into deportivo, just the way it should be.
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 14:52

we'll do Barcelona next
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 14:53

Barcelona SEX5 TMxabi CFllorente LHmata RHnavas AMtoure DYschweinsteiger
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:06

betis 0 barca 1 9chancesto1 navas 60% TMCFsubAMDYRHsup2goodCLpoor

betis 1 barca 2 6chancesto2 navas2 63% TMDYRHsubCFsup2good

betis 0 barca 1 9chancesto4 navas 53% DYsub2sup5good

betis 2 barca 3 4chancesto3 navas2llorente 64% TMDYsubCFRHsupRBgood CRGKpoor

betis 0 barca 3 10chancesto2 navas schweinsteger negredo 61% TMsub2sup4good changed tactics
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Tom
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:19

Ben@Plymouth wrote:
Paul Hemmings wrote:
Stuart@Roma wrote:
ahh ok... throwback to 4 years ago this one:

EMPOLI 4-4-2 SLO 3

GK AKINFEEV average
LB GROSSO good
CB MILITO good
CB CHIELLINI good
RB BALZARETTI average
PM GAGO superb
P2 AQUILANI good
RH LUCHO superb
LH MONTOLIVO average
CF HIGUAIN superb
F2 PAZZINI superb

ROMA 4-4-2 FAS 6

GK DONI poor
LB ZE RODOLPHO average
CB ZAPATA awful
CB GAMBERINI poor
RB OTAMENDI good
AM POULSEN good
DL BAPTISTA superb
DY BRIGHI average
DR MAXI average
TM TOTTI superb
ST AMAURI poor

result 4-1 (Higuain 28, 56), Pazzini (60, 88), Baptista (41)

your dynamos were playing in the channels under the FAS system leaving his widemen in a numerical advantage and they took advantage of this fact.

Paul under this would the DY's not have an opportunity to take advantage in the middle of the park though? Giving Roma a numerical advantage there? I guess that's the swings and roundabouts?

ben

empoli 8 chances 6 on target 4 goals.
roma 3 chances 1 on target 1 goal

posession empoli 66% roma 34%
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Tom
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:20

3 goals came from crosses, 2 from lucho out wide, the other from a corner, by lucho.

they killed my left full back really, he was very poor only a 9595 with something like 60ts and 5ta.

also, my two centre backs were losing everything in the air. 3 goals were headers. paul said earlier in this post that back then CF and F2 were too strong so this really is an example of that. i dont think that would happen again if the game was re-run.
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:29

Lmao!
Just spent 45 mins walking round Colwick park reading todays update on this thread on my phone

I think without being harsh to stu, cos we all love him, its just simple

Ja owns ur ass lol! Wink
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Paul Hemmings
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:33

Barca's player are also taking advantage of the extra space and they are taking off xabi after 70 mins and bringing on Pato at TM and he too is achieving a superb performance with 23 points from the last 20minutes.

I'm very happy with the extended field so far.
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:37

Feyenoord next, Will tells me that a host of his youngsters will be in the dutch squad tonite and has given me orders to make sure I watch it Smile so I guess I better.

Feyenoord FLY5 TMelia LWmertens RWgervinho CFwolfswinkel AMinler
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Tom
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:39

Will@Fulham wrote:
Lmao!
Just spent 45 mins walking round Colwick park reading todays update on this thread on my phone

I think without being harsh to stu, cos we all love him, its just simple

Ja owns ur ass lol! Wink

lol....did i even win a game?!

paul.....what happens if the furthest forward player is a dynamo (i.e no strikers). does the system just pack up?

Paul Hemmings wrote:


I'm very happy with the extended field so far.

haha well, i'm not cos it doesnt like my wing backs!! flower
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:44

Paul Hemmings wrote:
Stuart@Roma wrote:
DL DR CF?

if you play LKRK and DLDR they will occupy the same areas and you'll effectively be playing with 9 players

on the plus side....i'll have two against one for ribery and di maria? (i think i'll need it lol)
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PostSubject: Re: Game Development idea   Game Development idea - Page 8 Icon_minitimeWed 29 Feb - 15:59

vitesse 0 feyenoord 1 3chancesto3 wolf 48% CFAMDYsupCLgood

vitesse 1 feyernoord 2 3chancesto2 erik wolf 56% AMsubTMDYsup2goodCRpoor subDYsubq

vitesse 0 feyenoord 2 4chancesto3 elia wolf 60% TMsubCFLWCLsup3good
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